Vol.13, No.3, August 2024.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


Serious Video Game to Improve the Learning of Software Design Patterns

 

Alan R. L. Loyola Alvarez, Segundo E. Cieza-Mostacero

 

© 2024 Segundo E. Cieza-Mostacero, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 13, Issue 3, Pages 2557-2567, ISSN 2217-8309, DOI: 10.18421/TEM133-81, August 2024.

 

Received: 29 January 2024.

Revised:   09 May 2024.
Accepted: 03 June 2024.
Published: 27 August 2024.

 

Abstract:

 

The primary aim of this study conducted in 2023 was to enhance the understanding of software design patterns at a private university in Trujillo. Utilizing an applied, purely experimental design, the research involved 60 fourth-semester students from the systems engineering program, divided equally into a control group (CG) and an experimental group (EG). The latter group engaged with a serious video game as part of the learning process. Data collection was facilitated through questionnaires and observation, and analyzed using Jamovi software version 2.4.11. Findings indicated notable improvements: a 5-point increase (25%) in knowledge retention (LKR), a 1-point rise (5%) in understanding (LU), a 0.46-point growth (9.2%) in motivation (LM), and a 0.50-point boost (10%) in satisfaction (LS). The study concluded that integrating a serious video game significantly bolstered the learning of software design patterns at the institution.

 

Keywords – Serious video game, learning, SUM methodology, software design patterns, academic software.

 

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