Vol.13, No.3, August 2024. ISSN: 2217-8309 eISSN: 2217-8333
TEM Journal
TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS Association for Information Communication Technology Education and Science |
Serious Video Game to Improve the Learning of Software Design Patterns
Alan R. L. Loyola Alvarez, Segundo E. Cieza-Mostacero
© 2024 Segundo E. Cieza-Mostacero, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)
Citation Information: TEM Journal. Volume 13, Issue 3, Pages 2557-2567, ISSN 2217-8309, DOI: 10.18421/TEM133-81, August 2024.
Received: 29 January 2024. Revised: 09 May 2024.
Abstract:
The primary aim of this study conducted in 2023 was to enhance the understanding of software design patterns at a private university in Trujillo. Utilizing an applied, purely experimental design, the research involved 60 fourth-semester students from the systems engineering program, divided equally into a control group (CG) and an experimental group (EG). The latter group engaged with a serious video game as part of the learning process. Data collection was facilitated through questionnaires and observation, and analyzed using Jamovi software version 2.4.11. Findings indicated notable improvements: a 5-point increase (25%) in knowledge retention (LKR), a 1-point rise (5%) in understanding (LU), a 0.46-point growth (9.2%) in motivation (LM), and a 0.50-point boost (10%) in satisfaction (LS). The study concluded that integrating a serious video game significantly bolstered the learning of software design patterns at the institution.
Keywords – Serious video game, learning, SUM methodology, software design patterns, academic software. |
----------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------- |