Vol.13, No.3, August 2024.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


Exploring the Cultural Fabric: A Study on Indonesia’s Unique Architectural Marvels for Ethno-STEAM Education System

 

Nadi Suprapto, Iqbal Ainur Rizki, Abd Kholiq

 

© 2024 Nadi Suprapto, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 13, Issue 3, Pages 2249-2255, ISSN 2217-8309, DOI: 10.18421/TEM133-52, August 2024.

 

Received: 29 March 2024.

Revised:   18 July 2024.
Accepted: 03 August 2024.
Published: 27 August 2024.

 

Abstract:

 

This study delves into the rich cultural tapestry of Indonesia by examining ten distinctive architectural wonders, offering insights into Ethno-STEAM education for university students. The study aims to analyse ten unique architectural marvels, evaluate students' understanding of ethno-STEAM, and explore their perceptions. The findings of our investigation reveal a multifaceted understanding of the architectural heritage of Indonesia, as well as insights into the effectiveness of ethno-STEAM education in fostering holistic learning experiences. Student understanding of Ethno-STEAM has increased significantly after learning. Their perception of ethno-STEAM has a significant positive effect, particularly regarding their cultural perspectives, STEAM understanding, and appreciation of cultural diversity. Guided by the Ethno-STEAM framework, educational interventions are designed to ignite curiosity, nurture creativity, and deepen appreciation for Indonesia's architectural heritage among university students.

 

Keywords – Architectural marvel, ethno-STEAM education.

 

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