Vol.13, No.3, August 2024.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


Digitization of the Virtual Reality Laboratory Through Photogrammetry Tools (SfM)

 

Petr Baron, Oleksandr Pivtorak, Ján Ivan

 

© 2024 Petr Baron, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 13, Issue 3, Pages 1758-1769, ISSN 2217-8309, DOI: 10.18421/TEM133-04, August 2024.

 

Received: 26 March 2024.

Revised:   18 July 2024.
Accepted: 05 August 2024.
Published: 27 August 2024.

 

Abstract:

 

The present paper focuses on generating a digital laboratory model at the department by applying the structure from motion technique. The generated digital model is then utilized to create simulation models for application in virtual and augmented reality environments. Nine different approaches to photogrammetric imaging in the laboratory were tested in the experiment. These approaches involved variations in the number of photographs and scanning positions. The results of the experiment were divided into three categories: unsuitable, which required significant modification; incomplete, which required further modification; and suitable, which was directly usable. Some images were unusable due to the similarity of objects in the scene. Experiments showed that some parts of the laboratory were more appropriate to image separately. It was also found that dark and shiny surfaces of objects presented a problem for the computation of the models. Therefore, it was necessary to use markers or colours to eliminate this problem.

 

Keywords –Photogrammetry, Meshroom, Blender, Unity, virtual reality, simulation model.

 

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