Vol.13, No.2, May 2024. ISSN: 2217-8309 eISSN: 2217-8333
TEM Journal
TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS Association for Information Communication Technology Education and Science |
Revolutionizing CNC Lathe Education: Designing Instructional Media Integrated Using Augmented Reality Technology
Febri Prasetya, Aprilla Fortuna, Nizwardi Jalinus, Refdinal Refdinal, Bayu Ramadhani Fajri, Rizky Ema Wulansari, Primawati Primawati, Welli Andriani, Agariadne Dwinggo Samala, Afdal Luthfi, Wahyu Permana Putra, Firas Tayseer Mohammad Ayasrah, Deniz Kaya
© 2024 Febri Prasetya, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)
Citation Information: TEM Journal. Volume 13, Issue 2, Pages 1695-1701, ISSN 2217-8309, DOI: 10.18421/TEM132-82, May 2024.
Received: 27 January 2024. Revised: 02 March 2024.
Abstract:
Utilization of Computer Numerical Control (CNC) machines is crucial in modern manufacturing. Nevertheless, enhancing the skills of CNC machine operators remains a challenge in education and training. In response, the solution involves designing learning materials that simulate the machining process, particularly in innovative CNC learning integrated with Augmented Reality (AR) technology. The research utilizes the Multimedia Development Life Cycle (MDLC) model, encompassing steps like concept development, design, material collection, assembly, testing, and distribution. AR devices deliver additional visual information to CNC lathe students. The research results in learning materials using augmented reality to present 3D visualizations through markers, creating object representations to train 2-axis CNC lathes. These materials, designed as 3D virtual objects, offer real-time practicum experiences to learners. Black box testing confirms the effective implementation of augmented reality in CNC lathe training, providing cost savings in practicum materials and cutting tools during repeated testing on a 2-axis CNC lathe.
Keywords –Augmented reality, black box, computer numerical control, educational materials, multimedia development lifecycle. |
----------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------- |