Vol.13, No.1, February 2024.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


3D Visualizations in Learning: An Evaluation of an AR+Core Application for Computer Hardware Education using the Hedonic Motivation System Adoption Model

 

Agariadne Dwinggo Samala, Terence Govender, Dana Tsoy, Ljubisa Bojic, Abelriadne Gentarefori Samala, Melurqeybya Putisaylane Samala, Febri Prasetya, Doni Tri Putra Yanto, Rahadian Zainul, Aprilla Fortuna

 

© 2024 Agariadne Dwinggo Samala, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 13, Issue 1, Pages 466-475, ISSN 2217-8309, DOI: 10.18421/TEM131-48, February 2024.

 

Received: 25 August 2023.

Revised:   05 December 2023.
Accepted: 12 December 2023.
Published: 27 February 2024.

 

Abstract:

 

This study delineated the development of an augmented reality (AR+Core) mobile application to enhance computer hardware education. By offering 3D visualizations of computer internals, the application enables students to immerse in hardware-related learning without the need of actual devices. This virtual approach ensures accessibility from anywhere, making tangible components unnecessary. The Multimedia Development Life Cycle (MDLC) informed the design process, while the Hedonic Motivation System Adoption Model (HMSAM) offered insights into technology adoption. Feedback from 7th-grade participants was overwhelmingly positive, with them acknowledging the app’s utility, engagement value, and user-friendliness. Notably, the app scored 85 of 100 for its perceived ease of use, underlining its efficacy for the target age group. These results underscore the importance of intuitive and engaging AR educational tools in enhancing learning experiences.

 

Keywords –Mobile application, AR, HMSAM computer hardware, MDLC.

 

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