Vol.11, No.3, August 2022.                                                                                                                                                                              ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


A Comparative Analysis of Tools for Presenting Cultural-historic Resources in Education

 

Alexandra Nikolova, Vladimir Georgiev

 

© 2022 Alexandra Nikolova, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 11, Issue 3, Pages 1180-1184, ISSN 2217-8309, DOI: 10.18421/TEM113-24, August 2022.

 

Received: 28 June 2022.

Revised:   30 July 2022.
Accepted: 05 August 2022.
Published: 29 August 2022.

 

Abstract:

 

Development of effective tools for cultural-heritage education is becoming more and more important in the times we live in. Interactive user activities and visual elements are necessary for better understanding of and immersion in the cultural heritage world. Objectives of our research include the applicability and criteria covered by tools for presenting cultural heritage content. The study is based on an empirical approach, divided in three stages. In the first phase we chose the instruments to be evaluated. The second phase identifies the criteria for evaluating these tools. In the third phase we perform an analysis of how these criteria are met and finally present the results. Our analysis showed that the reviewed instruments do not support all of the necessary specific functionalities and requirements. We think it is necessary to raise awareness among the respective scientific communities and developers of such tools that being able to access and use them smoothly is important for preserving our cultural heritage and educating children in this subject.

 

Keywords –storytelling, serious games, gamification, digital library, virtual museum.

 

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