Vol.11, No.1, February 2022. ISSN: 2217-8309 eISSN: 2217-8333
TEM Journal
TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS Association for Information Communication Technology Education and Science |
Development of Flipped Classroom using Cloud-Based Learning and Board Games Model to Enhance Critical Thinking Skills
Chawin Chukusol, Pallop Piriyasurawong
© 2022 Chawin Chukusol, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)
Citation Information: TEM Journal. Volume 11, Issue 1, Pages 94-103, ISSN 2217-8309, DOI: 10.18421/TEM111-11, February 2022.
Received: 21 May 2021. Revised: 14 December 2021.
Abstract:
This research aims to develop and assess flipped classroom by using cloud-based learning and board games to enhance critical thinking skills. Research results indicate that the model consists of 3 concepts which are flipped classroom activities, cloudbased learning, and board game usage. Regarding the evaluation results of the appropriateness of the model, the specialists comment that overall has the highest appropriateness. The aspect of principle, concept, and theory relating the components of appropriateness index are rated as highest, then followed by flipped classroom process, flipped classroom environment, and learning assessment, respectively.
Keywords – Flipped Classroom, Cloud-based Learning, Board Games, Critical Thinking Skills. |
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