Vol.10, No.3, August 2021.                                                                                                                                                                               ISSN: 2217-8309

                                                                                                                                                                                                                         eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


Augmented Reality Interactive Learning Model, using the Imagineering Process for the SMART Classroom

 

Panita Wannapiroon, Prachyanun Nilsook, Nutthapat Kaewrattanapat, Naphong Wannapiroon, Wera Supa

 

© 2021 Panita Wannapiroo, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 10, Issue 3, Pages 1404-1417, ISSN 2217-8309, DOI: 10.18421/TEM103-51, August 2021.

 

Received: 20 January 2021.

Revised:   04 August 2021.
Accepted: 10 August 2021.
Published: 27 August 2021.

 

Abstract:

 

The objective of this research is to create an augmented reality interactive learning model, using the Imagineering process for the SMART classroom. The overall method is divided into 4 stages: (1) development of the augmented reality interactive learning model; (2) development of using augmented reality learning materials; (3) development of best practices teachers of ICT; and (4) expanding these results with the augmented reality interactive learning model. The target group for the research is 30 excellent tertiary teachers, 20 vocational instructors, 600 vocational students and 900 tertiary students. Qualified experts certified that the interactive learning model developed is at the most appropriate level. The interactive learning material activities consist of four main processes: preparation, prototype teacher development, outreach, and evaluation. The results of evaluation indicate that the quality of creative innovation is at the highest level.

 

Keywords : Augmented Reality, Interactive Learning, Interactive Media, Imagineering, SMART Classroom.

 

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