Vol.9, No.4, November 2020.                                                                                                                                                                           ISSN: 2217-8309

                                                                                                                                                                                                                        eISSN: 2217-8333

 

TEM Journal

 

TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS

Association for Information Communication Technology Education and Science


Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation

 

Naphong Wannapiroon, Sirirat Petsangsri

 

© 2020 Naphong Wannapiroon, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)

 

Citation Information: TEM Journal. Volume 9, Issue 4, Pages 1647-1655, ISSN 2217-8309, DOI: 10.18421/TEM94-42, November 2020.

 

Received: 13 April 2020.

Revised:   17 September 2020.
Accepted:  24 September 2020.
Published: 27 November 2020.

 

Abstract:

 

This paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91).

 

Keywords –Virtual Learning Ecosystem, STEAMification, STEAM education, Gamification, Digital Leaning, Creative Thinking, Creative Innovation.

 

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