Vol.9, No.4, November 2020. ISSN: 2217-8309 eISSN: 2217-8333
TEM Journal
TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS Association for Information Communication Technology Education and Science |
Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation
Naphong Wannapiroon, Sirirat Petsangsri
© 2020 Naphong Wannapiroon, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)
Citation Information: TEM Journal. Volume 9, Issue 4, Pages 1647-1655, ISSN 2217-8309, DOI: 10.18421/TEM94-42, November 2020.
Received: 13 April 2020. Revised: 17 September 2020.
Abstract:
This paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91).
Keywords –Virtual Learning Ecosystem, STEAMification, STEAM education, Gamification, Digital Leaning, Creative Thinking, Creative Innovation. |
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