Vol.9, No.4, November 2020. ISSN: 2217-8309 eISSN: 2217-8333
TEM Journal
TECHNOLOGY, EDUCATION, MANAGEMENT, INFORMATICS Association for Information Communication Technology Education and Science |
Physics Formative Feedback Game: Utilization of Isomorphic Multiple-choice Items to Help Students Learn Kinematics
Sentot Kusairi, Dinda Anggita Puspita, Ahmad Suryadi, Hadi Suwono
© 2020 Sentot Kusairi, published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License. (CC BY-NC-ND 4.0)
Citation Information: TEM Journal. Volume 9, Issue 4, Pages 1625-1632, ISSN 2217-8309, DOI: 10.18421/TEM94-39, November 2020.
Received: 15 June 2020. Revised: 22 October 2020.
Abstract:
In a physics classroom, kinematics is an essential concept that must be mastered before learning others. The students need ongoing practice and assistance in understanding it. Formative assessment is one of the alternatives to help students reshape their conceptual understanding, but its implementation is often constrained. The implementation of isomorphic multiple choice items as part of computer games is expected to help them overcome the problems. Physics Formative Feedback Game (PF2G) has been developed by utilizing isomorphic multiple choice items. Based on the results of the initial trial, PF2G got a good response, from the physics teacher and also from the students.
Keywords –formative feedback game, isomorphic items, kinematics graphs. |
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